Critique body mechanics in blocking.
The initial pose must be exaggerated, to depict that the character is relaxed, and sitting in a laid-back pose, leaning backwards in a way that the head is left behind. This is actually crucial in delivering that dragging of the head movement, as the body shifts towards the front, provided with the pelvis rotation translation X. Taking this into comparison with my initial blocking, the character in this pose looks rather stiff, and there is no much of distance allocated for that dragging of the head movement.
As per the pendulum exercise, the upper part of the body leads the movement, and the head follows. In order to deliver this dragging of the head, crucial to ensure that the head is kept more-less at the same coordinate space, as body moves forward.
As the dragging continues, the head is catching up. The upper body of the character takes an “S” shape. This describes the mid-way point, just seconds before, the tail here body is going to snap in the opposite direction, consequently transitioning from a “C” shape through an “S” shape toa reverse “C” shape.
The body snapped in the opposite direction, taking the shape of reverse “C” (flipped horizontally). Consequently, the head is now, ahead of the body, within the coordinate space and from now on forward the head will be leading this part of the motion, of the character standing up.
The sitting to standing, body mechanics animation, can be breakdown into 2 main parts:
1. LEAN TORSO FORWARD & BODY SHIFT ONTO THE FEET
Anticipation part, which gives a viewer a visual queue that the character is preparing to stand up, as the body moves towards the end of the chair, away from its back, while the character remains sitted.
The analogy of pendulum animation, where the body moves and the head follows, snapping from C, through S to reverse C shape.
2. LIFITING BODY UPWARDS
The actual action is of the character getting up of the chair.
The shift in body weight from the bottom onto the knees occurs while the head stays ahead of the body. In this movement, the body actually leads, and the head follows. This is because the centre of gravity is located in the pelvis. The head, being at the top of the body, essentially functions as the “end” of the pelvis. If we imagine this as a ball with a tail, the body represents the ball, and the head serves as the tail.
3. Reaction, stabilize the body after reaching the full upright position.
As the bottom moves up, the head tilts down to shift the weight from the lower body onto the legs for sitting and standing positions, respectively. Although the position in my blocking is technically possible, it is not typical for human posture. An average person would likely bend their body more naturally, as outlined in red (as critiqued by George).
Once again, I ended up with this position because I blindly followed the reference. I’m not saying referencing is bad—far from it. However, referencing can be counterproductive if it is recorded incorrectly. In this case, my issue stems from not being natural in front of the camera. Acting, itself, is a skill and an art that I don’t possess. I became so self-conscious about the camera that I often stared directly at it, which caused my head movements to differ from how I would naturally perform the same motion without thinking about it.
Taking good reference footage is a skill in itself. It takes experience to understand why there is such an emphasis on the importance of good references. This is also why we had a designated week to cover this topic and practice it thoroughly. I get it now!
Body weight is transferred onto the knees, character is standing up. The movement is provided with an extension of knees and hips (there are groups of human muscles working in a coordinated fashion that allow for that).
Reaches a full upright body position, the head follows the body and catches up to calling with the line of the action.
Time for the reaction, which is that the upper part of the torso, chest and head are ever so slightly offset towards the over direction, while the pelvis remains in the same coordinate space.
Next: Body mechanics in spline exercise.