Critique walk cycle in blocking & walk cycle in spline exercise.
Walk Cycle Animation in Spline
Delivering process

Rotation X. Sinusoidal.

Translation Z. The character moves with a constant speed, and therefore translation Z is described as a linear interpolation. Because the rig is reversed right to left, the graph editor defines linear interpolation that’s decreasing.

Translation Y. The body shifts up and down, in the cycles, so the approximation should be similar to each of wave.

Rotation X. All the poses, in green, refer to down pos. All the oranges highlights to passing pose. Rotation X, is higher in value for the passing poses, as the body shifts towards the front, and leans forward, significantly more than the down pose. For the down pose, the lean forward is minor, so it’s only slightly moving forward.

Rotation Y, foot.

Translation Z FOOT
As the foot is moving, shaping the arc in Y axis, it moves from place A to B, easing in at the beginning of the movement (start of the making a step) and easing out (stop of making a step).


