Critique body mechanics spline.
Refining animation in blocking

Animating of legs and hands

In accordance with the given feedback, I further refined the blocking and added new poses for the leg movement, as they were rolling up while being dragged toward the chair prior to the standing pose, as per the reference.
The hand animation was performed solely in spline, switching between FK and IK as discussed in the previous post.
I was unable to receive initial feedback on this work due to my enrollment in Adobe Creative courses and subsequently falling ill prior to the Christmas break. However, I do hope that this implementation meets the required standard.