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Immersion

Week 2: Worldbuilding in Unreal 5.4.




Project Notes: Structure and Workflow in Unreal

File Structure and Extensions

  • The primary file extension for Unreal Engine is .uasset.
  • Projects should be downloaded in the Nanite version.

Customization and Asset Import

  • Creating actors and materials for the customization of default primitives.
  • Importing ready-made assets from Quixel Bridge (which will transition to the Fab platform in the future) and integrating them into Unreal.

Levels and Sublevels

  • Working in Levels and Sublevels: Essential for creating environments. Sublevels are useful for scenarios like day and night cycles.
    • Example: (Windows → Levels → Sublevels → Moving Actors Across Levels). Refer to the DMX Pervis Sample for guidance on levels.
  • Industry Rules:
    • Keep the Outliner clean.
    • The master level is where everything comes together. Collaborative work within a group should be managed on sublevels.

Content Browser

  1. Starter Content Pack: Add via “Add Feature and Content.”
  2. Quixel Bridge: Access via the cube icon in the navigation bar.
  3. Materials: Create, edit, and apply to actors.
  4. Merging Actors: Combine actors and save them as new assets in a folder. Useful for creating repetitive parts of scenes or recursive areas.
  5. Nanite: Ensure the project is optimized using this feature.

Levels Workflow

  • Add the Levels tab from the Window menu and place it next to the Details panel.
  • Do the same for the World Partition Editor, World Settings, and Layers.
  • Create a new level in the Content Browser and save it in your project folder.
  • Set up a Subclass folder in your main folder to organize and save sublevels.

World Selection and Terrain

  • Use the World Partition system to work on partitions instead of the entire worldview.
  • UV Map Selection:
    • Use Ctrl + A to select the entire UV map, then manually select areas on the grid.
  • Terrain Creation:
    • Use sculpting tools within the Landscape Mode to create custom terrains.

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