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Immersion

Week 1: Introduction to module and game engine.



First entry: welcome message

Welcome to whoever will be reading this blog. This serves as a documentation of my learning and development on the project for this part of the module. I’m beginning this module with no prior knowledge or experience with game engines. To be honest, I don’t really play video games, so you might find my notes obvious, basic, novice-like, or perhaps dull and boring. However, I’ll do my best to keep everything concise and digestible!

I’ll be approaching this from the perspective of a creative technologist, so you will find plenty of technical information, notes from class, and tutorials that I’ll be exploring during my individual studies.


Covered in class

Intro to Unreal: Visual Storytelling in Digital Space

We’ve gone through the administrative aspects of the course, which is divided into two separate blocks of classes led by Sara and George. Sara’s focus group will focus on Unreal Engine for World Building, Development Pipeline vor Virual Production including Pre and Post-processing, (primarily used for real-time rendering), while George’s group will focus on the animation fundamentals, theory and practice within Maya software.

Deliverable: Project Brief for this part of the Module ( referred to here as per immersion )

The project theme is open-ended, allowing for exploratory approaches to deconstructing familiar places. This theme must be approached with a clear and logical framework, supported by prior research to inform the implementation process.

Process Documentation

Submissions shall be accompanied by process documentation. This includes a minimum of 12 entries, corresponding to the number of weeks in the term, to reflect your weekly progress and development.

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